Up Skills!

A project funded by the Erasmus+ program

Luminosus Avatar

We have interviewed several employers in the field of immersive technologies and creating VR scenarios and also based on our research this is what we learnt:

Companies creating VR scenarios require a mix of technical, creative, and business-related skills. Here’s a breakdown of the most in-demand knowledge and skills:

1. Technical Skills

  • Programming & Software Development
    • Proficiency in C#, C++, or Python (especially for Unity and Unreal Engine).
    • Experience with game engines (Unity, Unreal Engine).
    • Understanding of VR SDKs (OpenXR, Oculus SDK, SteamVR).
  • 3D Modeling & Animation
    • Skills in Blender, Maya, 3ds Max, or Cinema 4D.
    • Knowledge of rigging, texturing, and motion capture for immersive character animation.
  • UX/UI Design for VR
    • Understanding of spatial interfaces and human-computer interaction (HCI).
    • Proficiency in tools like Figma, Adobe XD, or Sketch for designing user-friendly VR environments.
  • Hardware & Optimization
    • Knowledge of VR headsets (Meta Quest, HTC Vive, Pico, etc.).
    • Experience with real-time rendering and performance optimization for smooth experiences.

2. Creative Skills

  • Storytelling & Narrative Design
    • Ability to create compelling interactive experiences.
    • Experience with branching narratives for interactive storytelling in VR.
  • 3D Sound Design
    • Knowledge of spatial audio (e.g., Wwise, FMOD) to enhance immersion.
    • Ability to integrate voiceovers, ambient sounds, and directional audio cues.

3. Business & Soft Skills

  • Project Management
    • Familiarity with Agile/Scrum methodologies.
    • Experience with JIRA, Trello, or Asana for workflow organization.
  • Marketing & Business Development
    • Understanding of VR industry trends and target audience engagement.
    • Ability to pitch ideas to investors, clients, and stakeholders.
  • Collaboration & Communication
    • Working in multidisciplinary teams (programmers, designers, writers, marketers).
    • Strong problem-solving and adaptability skills in a fast-evolving industry.

For game studios, simulation training companies and industrial VR developers

The most common tools are:

  • Unity, Unreal Engine
  • GitHub, GitLab (version control)
  • Visual Studio, Rider

For gaming, education, architectural visualization, medical VR companies

The most common tools are:

Blender, Maya, ZBrushSubstance Painter, PhotoshopFigma, Adobe XD (for UI/UX)

For tech companies, startups, research labs, consumer VR product developers

The most common tools are:

Figma, Adobe XDUnity, Unreal EngineWebXR (for browser-based VR interfaces)

For game studios, film production companies, VR training firms

The most common tools are:

Ableton Live, Pro ToolsFMOD, WwiseAudacity (basic editing)

Luminosus Avatar

Leave a Reply

Your email address will not be published. Required fields are marked *

More Articles & Posts